Tag: 15. Oktober 2021

The Controlled Chaos

ARK: Survival Evolved / @survivetheark

Community Crunch 288: ExtraLife Team Sign-Up, Community Corner, and More! survivetheark.com/index.php?… Read More Twitter: ARK: Survival Evolved / @survivetheark

Minecraft Tweet / @Minecraft

#MinecraftLive is coming tomorrow at 12 PM EDT! We also have an amazing team live commentating on the show in Deutsch, Français, 日本語, Italiano, Português, 한국어, Español, pусском and Svenska! Learn more and check the start time in your region: ↣ redsto.ne/live-2021 ↢ Read More Twitter: Minecraft / @Minecraft

Who is dropping with you into #Battlefield Hazard Zone? Tag your squad 👇 http://x.ea.com/70874 Stand by for the remaining five Specialists coming next week.

Who is dropping with you into #Battlefield Hazard Zone? Tag your squad 👇 x.ea.com/70874 Stand by for the remaining five Specialists coming next week.

Listen to the Reed Report to discover the TRUTH behind the No-Pats‘ involvement in the hazard zones, in this standalone audio short story. 🎧: http://x.ea.com/70912 #Battlefield

Listen to the Reed Report to discover the TRUTH behind the No-Pats‘ involvement in the hazard zones, in this standalone audio short story. 🎧: x.ea.com/70912 #Battlefield

„What’s key here is that your objectives are not to eliminate the other team, as much as it’s to be the first to collect the data drives and then get the heck out of there.“ — @XboxWire 📰 https://news.xbox.com/en-us/2021/10/14/first-details-hazard-zone-battlefield-2042s-new-squad-based-game-mode/

„What’s key here is that your objectives are not to eliminate the other team, as much as it’s to be the first to collect the data drives and then get the heck out of there.“ — @XboxWire 📰 news.xbox.com/en-us/2021/10/…

Developer Briefing #149 – Audio Occlusion, M1942 Frogskin M1 Painted Helmet

Hi everyone, It’s that time of the week again so lets jump right in! Audio Occlusion We have begun adding Audio Occlusion to certain groups of sound effects. Occlusion is the effect on the sound when obstructed by objects in the game world, reducing volume and high frequencies. Currently we have applied occlusion to weapons,…
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