Developer Briefing #146 – Post Patch 16, Sneak Peek Lighting

The Controlled Chaos

Developer Briefing #146 – Post Patch 16, Sneak Peek Lighting

Patch 16 Post Patch Rundown

It has been a very busy few weeks culminating in the much awaited release of the latest patch. P16 was focused strongly on ‘optimisation’ and we have been very humbled by the community receiving it so well.

The good news here is that work is still ongoing regarding optimisation, and we continue to look at ways to improve the overall performance of HLL. We are pleased to be moving in the right direction with each and every update we make, and we strive to make the Hell Let Loose experience even better in the future.

Patch 16 came with a number of anticipated QOL changes highlighted by the Community and we will be continuing this pattern to improve the core experience of HLL as updates and patches are released.

Meanwhile please continue to use the Discord feedback channels as a way to share issues and bugs you may experience, the team look at this on a daily basis, so thanks to those who give concise feedback to help us improve the game for the better.

As we continue development and work hard on the next update (Update 11) we will be sharing more about what features and content is to be expected, on top of the QOL, optimisation and bug fixes. Additionally when to expect the first U11 PTE.

Sneak Peek Of The Week

As progress continues on U11, we decided it would be a good time to go back and revisit some of the missing modes from existing maps that you have grown to enjoy. When U11 arrives, players will be found fighting the front lines across a number of new map modes featuring new and improved lighting effects that drastically affect the tone and mood of the battle. For Foy in particular we’ve taken inspiration from Band of Brothers!

Carentan – (German Offensive)

Foy – (US Offensive)

Omaha – (Warfare)

Attention:Community Content Creators

We would remind you that the best place to post your works will be in the Hell Let Loose official Discord. Post your items in the relevant areas if you wish to show something you have done HLL related to both the community and to us for a potential spotlight in our weekly dev brief. The channels to post in are as follows: #hll-guides, #hll-videos, #hll-artwork, #hll-memes and #hll-screenshots accordingly.

Today we have featured a fanart screenshot from our previous competition to get things started:

Screenshot by: Heizenbah

War Correspondent, Content Creators and Community HLL Videos
Time for some more community highlights from the below creators

We highly recommend giving them a watch.
If you see a Video you like make sure to post in the Discord #hll-videos channel.

Marine Raider Plays Hell Let Loose – Savage Actual
https://www.youtube.com/watch?v=WRrdbDUmG8A

Hell Let Loose – STALINGRAD – MAP BREAKDOWN! – Monospacial
https://www.youtube.com/watch?v=o__nvVjLsxo

Hell Let Loose – Long Range Tank Fights on Kursk (Windmills is an OP Spot) – The Fresh Baked Goods
https://www.youtube.com/watch?v=SKqbXUV10Sg

Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.


Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose

Well, it’s time to wrap up today’s Dev Brief. See you all on the frontline!