Developer Briefing #164 – Patch 17 PTE Rundown – HLL Seasonal Competition
Thanks to all who participated in last week’s PTE we held for Patch 17. We are thankful for all the feedback and have been applying this to our internal testing to ensure we have the update primed and smooth as possible for release.
A quick reminder of some of what’s included for Patch 17:
Adjusted US M4A1 Sherman Tank handling
Speculative fix for MDC (mass player disconnect bug)
Speculative fix for players sometimes spawning in with the level 1 loadout of the role regardless of their selected loadout
Various QOL items
Removed weapon sway when using binoculars
Smoother Tactical Map zooming
And a host of other gameplay improvements and fixes
Full Patch 17 PTE Changelog is here https://bit.ly/3rnY1JP
Because Patch 17 contained a number of speculative fixes for a few long-standing bugs we were pleased to see many of you jumping in and helping us test these fixes in a high-capacity environment. Since the PTE we’ve continued to work behind the curtains on further fixes to issues such as the Loadout Bug and are getting closer to the release of Patch 17 which we hope to have some news on this front for you all in the next Dev Brief.
It has been a little while since we had a sneak peek of the week. Today we are able to reveal an addition to the weaponry arsenal of HLL. We will let the picture do the talking, you all can speculate when and where this bad boy will be deployed. Please note that certain aspects are incomplete and still a WIP such as texturing.
The HLL Seasonal Tournament is returning for its fourth edition. The HLL Seasonal is one of the largest worldwide community driven competitions. Pitting 24 teams in 60 games over the course of 11 weeks, HLL Seasonal Spring 2022 edition will once again be the peak of competitive HLL. All the top teams in the world will fight for the Spring crown in a brand new format, made of multiple Swiss stages and ending in a single-elimination play-off stage. All the games will be casted – check out hllseasonal.com or the discord at discord.gg/hllseasonal for more information on where to catch the games live.
The discord is also the best place for any additional content regarding the HLL Seasonal : make your predictions on the games, follow the map eliminations, and come support your team.
HLL Seasonal will have a team of casters that will stream the games on their own channels (usually Twitch). You will be able to find some of them in #replayschannel of the HLL Seasonal Discord, all stream links for each individual match will also be linked in that match’s respective channel, which will open up a bit closer to the matches themselves.
The HLL season should be a great event featuring some amazing competitive gameplay, we hope that you get a chance to check it out.
We continue to see some great content from the Hell Let Loose community members showcased in the official HLL discord. Separate from the dedicated team of ‘War Correspondents’ the HLL general community comprises every person who is involved with HLL. (That means you also!)
This week we have a few nice super wide colour action shots depicting some tense ingame moments for players.
Atomicsickness [Europakorps] – The Chaos of WW2
Atomicsickness [Europakorps] – Behind The Lines
Atomicsickness [Europakorps] – Pinned Down
Atomicsickness [Europakorps] – Holding the Line
War Correspondent, Content Creator and Community HLL Videos
Time for some more community highlights from the below creators
We highly recommend giving them a watch.
If you see a Video you like make sure to post in the Discord #hll-videos channel.
Is this game TOO Realistic? – Tbag [Epic Gaming]
What 1000 Hours in Hell Let Loose Looks Like – Terrydactyl Gaming
This Game Still Amazes Me – HELL LET LOOSE – Warfrags FPS
Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.
Join the Discord here https://discord.gg/hellletloose
Our other social platforms can be found here:
Well, it’s time to wrap up today’s Dev Brief. See you all on the frontline!